It sits wherever you put it on your ship, protected only by your ability to avoid, or fend off other players, who can snatch it (or sink you and then snatch it) and turn it in themselves for the reward. What nearly justifies the simplicity of the quests-they do get boring-is that cooperative effort to traverse the sea, as well as Sea of Thieves' violent nucleus: Your loot does not disappear into an invisible inventory, and doesn't stay with you if you log off. The line between piracy and griefing is blurry.
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